![]() ![]() Maybe the sense of speed is just better for some reason, or the way the cars behave is just inherently more enjoyable, but there you have it. Don't ask me why, but I find that I start rF2 more often than AC. That's not a suspension issue but a collider solving issue. Cars don’t fall through the ground and bounce 50ft in the air. It doesn’t even have remotely realistic suspension physics over bumps. AC will never have remotely realistic gravel physics. That being said, driving in rF2 is much more fun than in AC (or even in Project Car). Looking good and performing good are 2 different things. ![]() (driving an RC F1 in VR from the cockpit viewpoint was. The amount of available cars is similar, although you have some ludicrous options in rF2. and then you hit the hay at a moderate pace and the wheel falls off. weird : a double salto with a crash landing on the nose, followed by collision in a wall doesn't seem to do much except slow you down. RF2 has much more "dated" graphics, the physics don't seem to be on par with AC (correct me here if I'm wrong), and the damage simulation is. The driving feels extremely realistic, the tracks are very nice looking (not Project Cars kind of nice, but still very good), tons of different vehicles, great damage simulation too. This is from the point of view of a VR User.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |